Fish, build an auto-battling team, and defend your village from waves of undead.
Confirmed playable from players’ real play data on Mac (not tested by ExeDock itself).
| Players | 1 |
|---|---|
| Launch success | 100% |
| Players’ play time | 1.6 hours |
| Apple silicon | M2 |
| Memory | 16 GB |
| macOS version | macOS 15 |
| Game engine | GameMaker |
| Last played | 2026-10-31 |
Added up automatically from anonymous play records, updated hourly.
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Brofish is a roguelite autobattler with tower-defense elements. Fish for unusual creatures, then recruit, save for later, or sell your catches. Food strengthens your fish, and three matching fish can evolve into a stronger creature.
Your team attacks automatically while you time active abilities and combine fish, items, and trinkets into synergies. The game features five biomes, elite enemies and bosses, unlockable content, challenges, Ascension levels, and Endless Mode.
Yes. Brofish is a Windows game that runs on Apple silicon Macs (M1 and later) with the free ExeDock launcher — status: Community Verified. The recommended settings are applied automatically; no virtual machine or manual Wine setup needed. 1 player has played it on Mac for 1.6 hours in total.
Usually, yes. Brofish is made with GameMaker, which ExeDock recognizes automatically; other GameMaker games can be dragged into ExeDock and played with matching settings. Every game can differ, so check its page or simply try it.
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